NAVTAG was the digitized successor to the manual pen and paper SEA control Tactical Analysis Game (SEATAG). Indeed, the game did not spring Athena-like from Larry Bonds head.Īccording to, the then twenty-four-year-old Naval Lieutenant Junior Grade Larry Bond, encountered the US Navys official computer wargame, NAVal TActical Game (NAVTAG) in 1976. But everything comes from something else and Harpoon was no exception. I even invested in an upgraded computer to play it.Īt that point, I had no idea that the marvelous game I spent literally days playing was based on a tabletop and miniatures game. The naval simulation received raved reviews and I, like many other military officers and others interested in modern naval warfare, rushed out to buy the game. Don Thomas in Australia has written add-ons to automate aerial refueling, most of submarine prosecution, AAR generation, and more.The Personal Computer version of Harpoon was released for the DOS operating system in 1989 by Three-Sixty Pacific and it took the gaming world by (Red) Storm (Rising). Every non-UI aspect of the game can be overridden as a result. Also record more meta information for AARs, etc. ![]() Revamped victory condition evaluation.Dialog window sizing and position improvements.User can change speed & altitude/depth of some individual units in groups.Nuclear detonations game crash fixed and more accurate/thorough destruction of units as a result of the detonation(s).Expanded maximum groups possible from 676 Red & Blue total to move than 1,300 groups for each of those sides.Too short torpedo acquisition range logic fixed. Torpedo noise level logic that was making torpedoes way too quiet fixed.Added setting to force the AI to stay on plotted paths or if they can run off on their own volition. ![]() Saved games now store the orders, previously the user would lose access to the orders when loading a saved game.Most useful for troubleshooting but also other benefits. Scenario and Saved game lineage added to be able to track the history of a scenario or saved game.Started adding UUIDs to game structures (unit, group, …) to be able to globally track them.Formation-keeping works better than ever.Increased number of formation zones from 4 to 64 (6 available in UI), max formation radius from 255nm to 32767nm.Air to Air refueling improvements splitting tankers to RTB when their range is less than refueled planes.More improvements to allowing 255 units per group, up from 127 (continued bug fixing).Show the same expanded set of loadout data the Game Engine (GE) shows.Increased to 128 runway sizes, 32 characters each.Increased countries limit from ~127 to 1023, country width from 16 to 32 characters. ![]()
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