![]() Keeping in mind that all shrines are legendary, you can get them into play quickly with a matching mana base. Here, Sisay, Weatherlight Captain, is the right choice.įor 2W, she’s cheap to play, buffed by legendary permanents, and incidentally allows us to seek out legendary cards from the deck based on her strength. So, we need a hero who dares to explore unknown areas, at best supports legendary cards and offers us multiple mana colours. To tear down the borders between the spirit world and the local world, you actually need the creature that holds the borders there: O-Kagachi, Vengeful Kami, also called “The Old Serpent”.īut since this deity is very cost-intensive for 1WUBRG and its actual effect is not very strong, an alternative is needed. I had previously some success in private games with Shrine-Zubera decks, so only a five-coloured deck comes into question. With the new Kamigawa: Neon Dynasty edition coming out soon, Kamis, Ninjas and Shrines have come back into my focus. Bruvac doesn’t give us many other effects, so ultimately you have to rely on milling to use it effectively. With this commander, of course, it should be noted that there is usually only one strategy left to play the deck. Combined with some enchantments like Drowned Secrets, Psychic Corrosion, Patient Rebuilding, Court of Cunning or Sphinx’s Tutelage, this effect is quickly powered.Īccording to the deck’s own lore, the other Homunculi in the deck are searching for their missing cousin and, like the Riddlekeeper, help us protect our own cards and passively drive the Mill effect. His ability to make any opponent put double the amount into the graveyard as soon as they mill cards plays well into the deck. Who would be a good commander for this deck?Īs a good commander for this Card-Mill-Homunculus-Tribe deck seemed Bruvac the Grandiloquent to me.įor 2U, the human advisor is very cheap and can be put on the field in early turns. ![]() This was reinforced by the appearance of the new Secret Lair set, which was in the style of the old WHERE’S WALDO books and whose focus was on the lost homunculus.Įver since Ravnica and Dimir’s Guild, I’ve liked the Mill mechanic and decided to use it to search for Fblthp in the contracting decks, while in my own searching for him by drawing cards so that the little lost creature can be guided back to home safety. However, I wanted to implement an idea that was linked to a “search for Fblthp”. Many of these decks held up the opponent with counterspells or creature bouncing until that one combo could be played. With Bruvac in search of Fblthpįor some time, I had the idea of building a small decklore around the homunculus Fblthp.Īfter a short time of research on the internet, I found out that it was mostly used as a commander in “no-creature”-decks to generate combinations of the same in combination with the Isochron Scepter and the Proteus Staff. But now that commander decks exist WotC can just print the three colored energy legendary creature in the commander deck.After a few wins, a lot of losses and some tweaking of decks, I want to present to you my top five Commanders for 2022, around which I will build several more decks in the future. There was no legendary RUG colored creature that supported the energy mechanic because WotC couldn't fit one into the main set, so if you wanted to make an energy focused commander deck you were out of luck. ![]() The printing of commander decks with exclusive cards in them allows for WotC to print cards that would support the set's mechanics in a commander context without needing to worry about standard or limited.įor example, one of the themes of Kaladesh was energy, which was primarily centered around the RUG colors. As a result of this, WotC has replaced the new player planeswalker decks that typically release with each new set with commander decks that new players can pick up and play. WotC used to think that Commander was too complicated of a format for new players, but increasingly Commander has become an entry point for teaching new players MtG (it's popular casually, and people trying to learn the game want to play what their friends are playing). Apparently 15 was chosen specifically as a meaningful number for these decks, but no information about this point until later. Innistrad: Midnight Hunt and Innistrad: Crimson Vow will each have two new preconstructed commander decks with 15 exclusive cards per deck.The Dungeons and Dragons set will have 4 preconstructed commander decks with 17 exclusive cards per deck.Modern Horizons 2 has no preconstructed commander decks.TL DW (courtesy of /u/averysillyman on /r/magictcg)
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